![]() ![]() If you slam them just right, you can send them flying into the other lane, ideally slamming into another racer and taking him down immediately. ![]() ![]() These cars, once hit by a racer, essentially become weapons. Wrecking into innocent bystanders in automobiles is known as traffic checking, and it's limited to small and medium-sized cars that are stopped or traveling in the same direction as your vehicle. The biggest changes in Burnout Revenge come in its track design and in the ability to slam into some nonracing traffic and plow right through it. While it isn't a total reinvention, Burnout Revenge makes significant alterations to the Burnout formula that essentially render every other game in the series obsolete. With a name like Burnout Revenge, you might expect the latest game in the series to be a little rougher, a little meaner. Last year's Burnout 3: Takedown was when the series truly came into its own by achieving a near-perfect balance between high-speed racing and nefarious racing tactics designed to put the other racers out of commission. It may have started out as just another post-Ridge Racer driving game with a unique focus on beautifully destructive car crashes, but over the years, the Burnout series has really carved out its own spot in the racing genre.
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